Visual Basic 2015 Lesson 32: Using Timer

[Lesson 31] << [Contents] >> [Lesson 33]

Timer is an interesting and useful control in Visual Basic 2015. It can be used to create visual basic 2015 applications that are time related. For example, you can use  timer to create a clock, a stop watch, a dice, animation and more. Timer is a hidden control at runtime, just like the engine of a car. We shall illustrate the usage of timer using a few examples.

32.1 Creating a Digital Clock

To create the clock, first of all start a new project in Visual Basic 2015  and select a new Windows Application. You can give the project any name you wish, but we will name it MyClock. Change the text of the Form1 to MyClock in the properties window. Add the Timer control to the form by double-clicking it in the ToolBox. Next, insert a label control into the form. Change the Font size of the label to any size you wish, and set the Font alignment to be middle center. Before we forget, you shall also set the Interval property of the Timer control to 1000, which reflects a one second interval(1 unit is 1 millisecond). Remember to set the MaximizeBox property of Form1 to false so that the user cannot enlarge the clock. Lastly, set the Enabled property of the Timer control to True so that the clock starts running as soon as it is loaded.

Now, you are ready for the coding. Actually you would be surprise that what you need to create a clock is only a one-line code, that is:

Label1.Text = TimeOfDay

*TimeOfDay() is a Visual Basic 2015 built-in function that returns the current time today based on your computer system time.

Click on the Timer control and enter the code above ,as shown below:

Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick

LblClock.Text = TimeOfDay

End Sub

The digital clock is as shown in Figure 32.1

vb2013_figure31.1Figure 32.1

 32.2 Creating a Stopwatch

We can create a simple stopwatch using the Timer control in Visual Basic 2015. Start a new project and name it stopwatch. Change the Form1 caption to Stopwatch. Insert the Timer control into the form and set its interval to 1000 which is equal to one second. Besides that, set the timer Enabled property to False so that it will not start ticking when the program is started. Insert three  buttons and change their names to BtnStart, BtnStop and BtnReset respectively. Change their texts to “Start”, “Stop” and “Reset” accordingly. Now, enter the code as follows:

Private Sub BtnStart_Click(sender As Object, e As EventArgs) Handles BtnStart.Click
Timer1.Enabled = True
End Sub

Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
LblPanel.Text = Val(LblPanel.Text) + 1
End Sub

Private Sub BtnStop_Click(sender As Object, e As EventArgs) Handles BtnStop.Click
Timer1.Enabled = False
End Sub

Private Sub BtnReset_Click(sender As Object, e As EventArgs) Handles BtnReset.Click
LblPanel.Text = 0
End Sub

The Interface of the Stopwatch is as shown in Figure 32.2

vb2013_figure31.2Figure 32.2

 32.3 Creating a Digital Dice

We can create a digital dice easily using the Timer Control. To create a dice, you need to generate random numbers using the Rnd function. Rnd generates numbers between 0 and 1. The following statement generates random integers from 1 to 6 

n = Int(1 + Rnd() * 6)

In the code, we introduce the variable m to control the length of time of the rolling process. If m is more than 1000, then the rolling process will stop by setting the timer enabled property to False. Set the timer interval to 10 so that the number changes every 0.01 second.

The Code

Public Class Form1
Dim n, m As Integer

Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
m = m + 10

If m < 1000 Then

n = Int(1 + Rnd() * 6)

LblDice.Text = n


Timer1.Enabled = False

m = 0

End If

End Sub

Private Sub BtnRoll_Click(sender As Object, e As EventArgs) Handles BtnRoll.Click

Timer1.Enabled = True

End Sub

End Class
Running the program produces a dice with fast changing numbers which stops at a certain number. The interface is as  shown in Figure 31.3


 Figure 32.3

[Lesson 31] << [Contents] >> [Lesson 33]


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