Create your own slot machine game using Visual Basic 6 with this comprehensive tutorial. Slot machines are games of chance where different outcomes appear when the player presses the play button. This guide will walk you through creating a simple slot machine that demonstrates core programming concepts.
In this program, we create an array of nine shapes. Visual Basic automatically labels them as shape1(0), shape1(1), up to shape1(8). These shapes are arranged in three rows to simulate a slot machine interface.
Shape1(0).Shape = 0 → RectangleShape1(0).Shape = 1 → SquareShape1(0).Shape = 2 → OvalShape1(0).FillColor = vbRed - RedShape1(0).FillColor = vbGreen - GreenShape1(0).FillColor = vbBlue - BlueRandomness is achieved using the Rnd function. We implement a Timer control to create the animated effect of a slot machine. The timer interval is set to 10 milliseconds, making shapes change rapidly to create an animation illusion. We use a variable x to control the timer and stop it after reaching a specific value.
' Start the timer when the button is clicked Private Sub Command1_Click() Timer1.Enabled = True x = 0 End Sub ' Timer event to handle animation Private Sub Timer1_Timer() x = x + 10 Dim a, i As Integer For i = 0 To 8 ' Generate random integers 0, 1, and 2 a = Int(Rnd * 3) Shape1(i).Shape = a If a = 0 Then Shape1(i).FillColor = vbRed ElseIf a = 1 Then Shape1(i).FillColor = vbGreen Else Shape1(i).FillColor = vbBlue End If Next i ' Stop the timer after 500 milliseconds If x > 500 Then Timer1.Enabled = False End If End Sub