Interactive physics simulation with Visual Basic and VB.NET examples
Projectile motion is a fundamental concept in physics that describes the motion of an object thrown or projected into the air, subject to only the acceleration of gravity. This simulation demonstrates the parabolic path that projectiles follow, determined by the launching angle and initial speed.
The equations governing projectile motion are:
y = (v × sin(a)) × t - ½ × g × t²
x = (v × cos(a)) × t
Where v = launching speed, a = launching angle, g = gravity (9.8 m/s²), t = time
Below you'll find an interactive simulation, Visual Basic code examples for both VB6 and VB.NET, and practical exercises to deepen your understanding of physics programming.
Adjust the parameters below to see how they affect the projectile's trajectory:
Maximum Height: 0 m | Range: 0 m | Flight Time: 0 s
Private Sub cmd_Draw_Click() Dim x As Single, y As Single Dim v As Single, t As Single, a As Single Dim g As Single ' Get input values v = Val(Txt_Speed.Text) a = Val(Txt_Angle.Text) g = 9.8 ' Acceleration due to gravity ' Clear previous drawing Pic_Curve.Cls t = 0 ' Draw the ground Pic_Curve.Line (0, 120)-(Pic_Curve.Width, 120), vbGreen ' Calculate and plot trajectory Do t = t + 0.01 y = v * Sin(a * 3.141592654 / 180) * t - 0.5 * g * (t ^ 2) x = v * Cos(a * 3.141592654 / 180) * t ' Plot point (adjusting for coordinate system) Pic_Curve.PSet (x, 120 - y), vbRed ' Exit loop when projectile hits ground If y < 0 Or x > Pic_Curve.Width Then Exit Do End If Loop ' Display results lblMaxHeight.Caption = "Max Height: " & Format(CalculateMaxHeight(v, a, g), "0.00") & " m" lblRange.Caption = "Range: " & Format(x, "0.00") & " m" lblFlightTime.Caption = "Flight Time: " & Format(t, "0.00") & " s" End Sub Private Function CalculateMaxHeight(v As Single, a As Single, g As Single) As Single ' Max height = (v² * sin²(a)) / (2 * g) CalculateMaxHeight = (v ^ 2) * (Sin(a * 3.141592654 / 180) ^ 2) / (2 * g) End Function
Private Sub BtnSimulate_Click(sender As Object, e As EventArgs) Handles BtnSimulate.Click Dim v As Double = Double.Parse(TxtSpeed.Text) Dim a As Double = Double.Parse(TxtAngle.Text) Dim g As Double = 9.8 Dim t As Double = 0 Dim x, y As Double ' Clear previous drawing PicCanvas.Image = Nothing Using gfx As Graphics = Graphics.FromImage(PicCanvas.Image) ' Set up drawing surface gfx.SmoothingMode = SmoothingMode.AntiAlias gfx.Clear(Color.White) ' Draw ground gfx.DrawLine(Pens.Green, 0, PicCanvas.Height - 30, PicCanvas.Width, PicCanvas.Height - 30) ' Create pen for trajectory Using trajectoryPen As New Pen(Color.Blue, 2) Dim points As New List(Of PointF) ' Calculate trajectory points Do t += 0.01 y = v * Math.Sin(a * Math.PI / 180) * t - 0.5 * g * Math.Pow(t, 2) x = v * Math.Cos(a * Math.PI / 180) * t ' Convert to canvas coordinates Dim canvasX As Single = x * 10 ' Scale for visualization Dim canvasY As Single = PicCanvas.Height - 30 - (y * 10) ' Flip y-axis points.Add(New PointF(canvasX, canvasY)) ' Exit when projectile hits ground If y < 0 Or canvasX > PicCanvas.Width Then Exit Do Loop ' Draw the trajectory If points.Count > 1 Then gfx.DrawCurve(trajectoryPen, points.ToArray()) End If ' Draw launch point gfx.FillEllipse(Brushes.Red, 0, PicCanvas.Height - 30, 8, 8) End Using End Using ' Display results LblMaxHeight.Text = $"Max Height: {CalculateMaxHeight(v, a, g):F2} m" LblRange.Text = $"Range: {x:F2} m" LblFlightTime.Text = $"Flight Time: {t:F2} s" ' Refresh canvas PicCanvas.Invalidate() End Sub Private Function CalculateMaxHeight(v As Double, a As Double, g As Double) As Double Return (Math.Pow(v, 2) * Math.Pow(Math.Sin(a * Math.PI / 180), 2) / (2 * g) End Function
The projectile simulation uses fundamental physics equations to calculate the path of an object launched at an angle:
x = v × cos(θ) × t
y = v × sin(θ) × t - ½ × g × t²
Where:
The implementation involves:
The VB.NET version improves upon VB6 by:
Test your understanding with these programming exercises:
Modify the simulation to account for air resistance. Add a drag coefficient input and adjust the equations to include drag force:
Enhance the program to simulate multiple projectiles simultaneously:
Create a game where players try to hit targets with projectiles: