Create your own slot machine game using Visual Basic 6 with this comprehensive tutorial. Slot machines are games of chance where different outcomes appear when the player presses the play button. This guide will walk you through creating a simple slot machine that demonstrates core programming concepts.
In this program, we create an array of nine shapes. Visual Basic automatically labels them as shape1(0)
, shape1(1)
, up to shape1(8)
. These shapes are arranged in three rows to simulate a slot machine interface.
Shape1(0).Shape = 0
→ RectangleShape1(0).Shape = 1
→ SquareShape1(0).Shape = 2
→ OvalShape1(0).FillColor = vbRed
- RedShape1(0).FillColor = vbGreen
- GreenShape1(0).FillColor = vbBlue
- BlueRandomness is achieved using the Rnd
function. We implement a Timer control to create the animated effect of a slot machine. The timer interval is set to 10 milliseconds, making shapes change rapidly to create an animation illusion. We use a variable x
to control the timer and stop it after reaching a specific value.
' Start the timer when the button is clicked Private Sub Command1_Click() Timer1.Enabled = True x = 0 End Sub ' Timer event to handle animation Private Sub Timer1_Timer() x = x + 10 Dim a, i As Integer For i = 0 To 8 ' Generate random integers 0, 1, and 2 a = Int(Rnd * 3) Shape1(i).Shape = a If a = 0 Then Shape1(i).FillColor = vbRed ElseIf a = 1 Then Shape1(i).FillColor = vbGreen Else Shape1(i).FillColor = vbBlue End If Next i ' Stop the timer after 500 milliseconds If x > 500 Then Timer1.Enabled = False End If End Sub