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Star War Simulation: Projectile Physics in VB6


Educational Purpose

This simulation game demonstrates the fundamental principles of projectile motion in physics. By adjusting launch angles and velocities, users can explore how these variables affect a missile's trajectory, range, and height.

The game provides excellent training for students to develop their estimation skills and understanding of physics concepts applied in real-world scenarios.

Projectile Physics Principles

1

Trajectory Calculation

The missile follows a parabolic trajectory calculated using physics formulas:

Vertical displacement = v sin A - (1/2)gt²
Horizontal displacement = v cos A * t

Where:

  • v = launch velocity
  • A = launch angle
  • g = gravitational acceleration (9.8 m/s²)
  • t = time
2

Optimal Launch Angle

The maximum range is achieved at a 45-degree launch angle. This principle is visually demonstrated in the simulation as players adjust angles to hit targets.

3

Real-world Applications

These physics principles have practical applications in:

Military missile systems
Space launch trajectories
Sports physics (archery, javelin)
Engineering projectile systems

Implementation in VB6

The simulation uses Visual Basic 6's object positioning system combined with physics calculations:

' Calculate missile position using projectile formulas
v = Val(Text1.Text)   ' Get velocity from input
a = Val(Text2.Text)   ' Get angle from input
t = t + 1             ' Increment time

' Convert angle to radians
radians = a * 3.141592654 / 180

' Calculate vertical and horizontal displacement
y = v * Sin(radians) * t - 4.9 * (t ^ 2)
x = v * Cos(radians) * t

' Move the missile image
Image1.Move Image1.Left + x, Image1.Top - y

Dynamic Game Elements

The game includes several dynamic features:

  • Randomized Targets: Objects appear at random positions for each new game
  • Multiple Backgrounds: Different backgrounds load randomly at startup
  • Collision Detection: The program checks when the missile hits a target
  • Score Tracking: Players earn points for successful hits

Game Interface at Runtime

Star War simulation game interface

Figure: VB6 implementation of the projectile physics simulation

Interactive Projectile Physics Demo

Experiment with launch parameters to see how angle and velocity affect the missile's trajectory. Try to hit the target!

Launch Parameters

45°
50
10

Flight Data

Current Height: 0 m
Current Distance: 0 m
Flight Time: 0 s
Max Height: 0 m
Impact Distance: 0 m
Tip: For maximum range, set the angle to 45°. Adjust velocity to reach different distances.
TARGET HIT!
Enemy Base

Game Demonstration

Learning Outcomes

Through this simulation, students will learn:

  • The relationship between launch angle and projectile range
  • How velocity affects maximum height and distance
  • The mathematical formulas governing projectile motion
  • Practical applications of physics in technology
  • Problem-solving through estimation and calculation